Sadly, no amount of camera twisting will fix that. Too beautifully crafted to dislike, but too insubstantial to love, Captain Toad feels like Nintendo hitting a rare design dead end. But Treasure Tracker is a game in desperate need of palette filler. There, amongst a hundred levels of high-stakes platforming, the ever-grounded Captain Toad was a kooky palette cleanser. and that joke is now the stinger the game ends on, making no actual sense since she IS in. That the game itself is a confused offering is perhaps explained by it being an expanded take on a mini-game that appeared in last year's Super Mario 3D World. Toadette originally got left behind because she wasnt in 3D World. And Captain Toad himself is the adorable cherry on the cake, packed with hilarious animations you'll be wanting to use the zoom button to ogle.Ĭaptain Toad's charm is undeniable, but it's only ever surface detail - exactly the kind of character-led design Nintendo spurned in the past. Play it on the GamePad screen and there's a real sense of these being physical playthings to be turned over and marveled at in your hands. What stages lack in challenge, they make up for in conceptual loveliness: giant pachinko tables bleep and bloop, ornate palaces sprout from the ground, giant wind-up children's toys gyrate wildly and blocks of shimmering water float in the air is if held in by invisible glass. Captain Toad just doesn't have the legs - literally or figuratively.īoiling down a game to cold, hard cash seems crude, however, especially one as beautifully made as Captain Toad. It's here you notice the lack of improvisation and experimentation that not only makes 'proper' 3D Mario games so fun, but gives you the impetus to return to them. His hopelessness engineers some neat scenarios too - dodging Shy Guys in a hedge maze is a My First Metal Gear Solid - but more often than not results in a repetitive scramble. Where Mario's acrobatics allow sublime takedowns, our fungal star can run away, lob turnips, or find higher ground and let gravity pull him into a head bounce. Taken as an action game it makes less sense. Perhaps it's not meant to be seen as a puzzle game. Ever wanted to climb ladders through a selection of gorgeous 3D vistas? Yeah, I thought not. The latter stages raise an interesting question: how to beat a traditional Mario level without a jump? The answer is somewhat depressing: by putting ladders everywhere. It's a cute idea with potential though.Bonus levels pad out the package with new takes on older stages - such as guiding a platoon of four Toads around obstacles ideally designed for one - and a surprise visit to Super Mario 3D World. Too many others games to play rather than stick with something I'm not enjoying. I'm 10 behind and have no desire to go back and replay old levels to find them. updated Captain Toad: Treasure Tracker complete walkthrough and guide includes Super Gem locations, Bonus Challenges, and Power Star locations. I've been acing most levels but I hate the way story progression is locked behind gems collected. Ultimately the lack of movement abilities makes Toad restrictive and no fun to play as. Awkwardly co-ordinating touch-pad movement with character movement to rotate a stage and avoid obstacles: not fun, and that awful lava sprinting stage, which reminds me of similar level in 3D World. Captain Toad: Treasure Tracker is a hidden gem from the Wii U era thats been given a new lease of life on the Nintendo Switch, and rightly so. In order to add challenge later on, they introduce some frustrating gameplay decisions: restarting from the beginning of a level on death, forcing you to repeat sections again and again. The first half of the game is cute but poses no challenge whatsoever.
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